The working prototype of Breathing Room demonstrates that bodily presence can be sensed, translated into a count, subjected to a computational rule and returned to the environment as a sonic response. What it cannot demonstrate is the central spatial proposition of the work.
The membrane has not yet moved around a body.
This distinction limits what can be concluded from the practical research. The prototype establishes that the technological sequence functions, but the proposed installation depends on more than functionality. Its central question concerns what happens when computational responsiveness becomes a condition of bodily experience: when the boundary of a room physically moves closer as more people become present and withdraws again as they leave.
I have made the room count.
I have made it notice when someone enters and when someone leaves.
I have made the number produce a sound.
But I still haven't made the room breathe.