Physical computing therefore offered not only a method for making interactive work, but a practical model of the larger process under investigation: a bodily event could become data; data could become a computational rule; and the rule could return to the body as an environmental condition.
The research became concerned with what happens across these .
What interested me was increasingly not the computer in the middle, but the journey itself. The person who entered the room was never really inside the computer. Something about them had to be selected first: movement, presence, position, sound. That fragment could become information. The information could become a rule. And the rule could return to reorganise the environment in which the person stands.
So the question changed from what is filtered out when lived experience becomes information? To What becomes possible, and what becomes unavailable, as bodily experience is translated through technological systems and returned to the world?